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- __unload__()
- removes the hooks for fight
- attack_event(owner, data, attackType)
- Function made attack and count damage.
- cmd_appraise(ch, cmd, arg)
- Command appraise stats of selected player/mob.
- cmd_challenge(ch, cmd, arg)
- Command challenge other player to duel.
- cmd_kill(ch, cmd, arg)
- Command start fight.
- cmd_shoot(ch, cmd, arg)
- Usage strzel <cel>
Shoot from ranged weapon to selected target.
- do_fight(ch, vict, attackType='normal')
- Function start fight with mobs.
- end_fight_hook(info)
- When player move from room, end fight - unblock player and mobiles.
- gain_exp(ch, expgain)
- Gain experience by attacker(s).
- get_info(ch, vict, attackType)
- Function return battle informations about selected character.
- get_party(fighter)
- Return list with members of fighter party which doing this same fight.
- shoot_attack(ch)
- Manipulate attacker weapon and ammunition (ranged attacks).
- throw_attack(attacker, defender)
- Manipulate attacker weapon (throw attacks).
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